#pragma once
#ifndef _ENEMY_BODY_H_
#define _ENEMY_BODY_H_
#include "BaseBody.h"
class EnemyBody :
	public BaseBody
{
protected:
	virtual void makeBody();
public:
	EnemyBody(b2World *_World, b2BodyType _BodyStype);
	~EnemyBody();


};
#endif _ENEMY_BODY_H_

